If your kid has an interest in STEM (Science, Technology, Engineering, Math) subjects, give them some hands-on experience with these great boxes and books!

Creation Crate

Introducing a technology subscription box that teaches you electronics, coding and high-level problem solving.

 Learn how to build and program electronics with instructions and components sent to your door each month.

 With every box, you get an UNO R3 (Arduino-compatible). This is a microcontroller, which is basically a small computer that you’ll be using to program and power your projects.

Each box will contain different parts depending on the project for that month. Every project comes with an instruction booklet. This includes a detail, step-by-step guide, educational information about components, a fritzing diagram, and the programming code needed to run the project.

Girls That Make

There is a clear gender divide in the tech industry, but it's not for lack of childhood interest. About 74% of young girls express interest in STEM (Science, Technology, Engineering, Math) fields and computer science. But only 24% of STEM related jobs belong to women. Though accessible to anybody, this subscription box encourages girls to explore the STEM fields and reminds them they can be successful in technology. 

Girls That Make is a wearable electronics curriculum delivered to your door! Learn how to build circuits, program, and sew to create your own wearable technology. You'll learn something new each month. By the time you finish our 12 project curriculum, you'll be a pro!

 A different wearable arrives each month. Bracelets, hats, bags, etc.  Each box will contain different parts depending on the project for that month., But the 3 main components are: a needle and thread, various electronic components, and instruction booklet.

The recommended age is 12 to 200. The projects may be doable at a younger age with parental guidance. But remember, it's not just for kids. Girls That Make is for anyone with an interest in building wearable technology!

How To Turn Your Grown-Up Into A Robot

Computer coding is all about telling the computer (or robot) what to do in a way that the computer will understand. Kids learn this concept while having fun getting their grown-up to make silly sounds and motions. This book cleverly incorporates the concept of variables through funny emojis that take on different values throughout the story.

Maker Lab: Outdoors

Twenty-five science projects and experiments to be done outside will spark kids' creativity and help them develop science skills through hands-on learning.

Projects focus on Earth and the environment, plants and animals, weather, water, and physics, bringing science learning home and into the backyard. Young scientists can build a wormery and learn about compost, crack rocks with water and learn about freezing and thawing, build and launch a water rocket to see Newton's laws in action, and more. 

Supporting STEAM education initiatives and the Maker Movement, Maker Lab: Outdoors includes 25 interactive projects to inspire kids' creativity and their scientific side, and, as the founder of Maker Faire Dale Dougherty says, "to realize with their hands what they can imagine in their minds."

With stunning photography, succinct step-by-step instructions, and detailed explanations, Maker Lab: Outdoors takes readers on a journey of discovery. A must-have for every young scientist curious about their surroundings, and for makers, crafters, and those who enjoy exploring the outdoors.


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